Entertainment Computing
Re-framing engagement for applied games: A conceptual framework
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Isabelle Kniestedt, Iulia Lefter, Stephan Lukosch, Frances M. Brazier
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Isabelle Kniestedt, Iulia Lefter, Stephan Lukosch, Frances M. Brazier
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Nataska Statham, João Jacob, Mikael Fridenfalk
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Thiago Porcino, Erick O. Rodrigues, Flavia Bernardini, Daniela Trevisan, Esteban Clua
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Tian Hewei, Lee Youngsook
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Matthew Lee, Daniel Johnson, Porntida Tanjitpiyanond, Winnifred R. Louis
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Yuexian Gao, Chang Liu, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Loïc Caroux, Axelle Mouginé
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Maitê Gil, Cristina Sylla
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Pejman Sajjadi, Ahmed Ewais, Olga De Troyer
Publication date: March 2022Source: Entertainment Computing, Volume 41Author(s): Chang Won Jung