Department English

Department English

Convergence

Hollywood envy: Adopting film production and storytelling in the FMV games of the 1990s

Convergence, Ahead of Print. The widespread appearance of Full Motion Video (FMV) games of the 1990s represents a significant development in the history of videogames. This study explores the FMV games of the 1990s, aiming to identify and examine commo…

By , 1 day ago
Convergence

Algorithmic embodiment and the posthuman condition: Reframing human autonomy in N. Katherine Hayles’ media culture theory

Convergence, Ahead of Print. The essay at hand provides a thorough critique of N. Katherine Hayles’ theory of Posthuman Media Culture, and thus, by its implication, also that of communication and cultural studies in the present time. Hayles in this con…

By , 2 days ago
Convergence

Simulating desert power: Dune games, real-time strategy, and the postcolonial legacies of Lynch’s Dune

Convergence, Ahead of Print. Cryo Interactive’sDune(1992) was based on Frank Herbert’s novel of the same name. After the production company that created David Lynch’sDunewent bankrupt, the game developers acquired the rights adaptation rights from Univ…

By , 3 days ago
Discourse & Communication

Erratum to “Book review: Charles Forceville, Visual and Multimodal Communication: Applying the Relevance Principle”

Discourse &Communication, Ahead of Print.

By SAGE Publications: Discourse & Communication: Table of Contents, 4 days ago
Convergence

Scenophony: An undisciplinary approach to the design of immersive sound storytelling

Convergence, Ahead of Print. Based on established artistic practices focusing on spatial audio in the context of immersive sound experiences, we bring forth and discuss the concept of scenophony – following Gilles Malatray’s description of the word ‘sc…

By , 5 days ago
International Journal of Cultural Studies

When transcultural fandom meets nationalism: Chinese cosplayers’ identity negotiation between global flows and local places

International Journal of Cultural Studies, Ahead of Print. This study investigates the identity negotiation of Chinese cosplayers within the tensions between transcultural fandom and nationalism. Grounded in Manuel Castells’ concepts of space of flows …

By Zituo Wang, Haoyu Huang, 6 days ago
Convergence

Semantic variation and translation issues in positively evaluative Korean homographs

Convergence, Ahead of Print. In order to develop one for a morphologically difficult language like Korean, the paper investigates the problem of homograph disambiguation in NMT. Homographs – words with a common form but several meanings and context dif…

By , 1 week ago
Convergence

Virtual production in news media: Transforming storytelling, audience engagement, and ethical practices in the digital age

Convergence, Ahead of Print. This study examines the transformative potential of Virtual Production (VP) technologies within news media organizations. By leveraging tools such as real-time game engines, LED walls, and Extended Reality (XR), VP redefine…

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Discourse & Communication

From conflict to consensus: Cognitive remodeling via proximization strategies in mediation discourse—An STA triadic analysis of 10 TV mediation episodes

Discourse &Communication, Ahead of Print. In televised mediation programs, mediators facilitate the alignment of disputing parties’ positions through discursive negotiation, ultimately achieving dispute resolution and social harmony. To investigate…

By Jiannan Zhang, Rui Li, Shuang Peng, 1 week ago
Convergence

Do androids dream of adventure games? Blade Runner, Hollywood and video game adaptation

Convergence, Ahead of Print. AlthoughBlade Runner(1982) initially failed at the box office, Ridley Scott’s cyberpunk/neo-noir film has since become a seminal work, widely regarded for its enduring influence and inspiration. The release ofBlade Runner: …

By , 1 week ago

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